13.11.2023 – Cine Camera and PPV
Week 7 – Cine Camera and PPV
Cine Camera
There are three ways to create a camera in Unreal Engine.
- Right click on the viewport-Place Actor-Cine Camera Actor
- Click ‘Quickly add to the project’ button beside to Mode option-Cinematic-Cine Camera Actor
- Click sandwich button-Create Camera Here-Cine Camera Actor
Types of Cameras:

- Camera Rig Rail: Similar to a real-world rail system, letting you attach and animate the camera along a path.

- Camera Rig Crane: Functions like a real-world crane, allowing you to attach and animate the camera.
Cine Camera Actor: Offers detailed settings for Filmback, Lens, and Focus, meeting industry standards for realistic scenes.
Additional Cine Camera Actor Features:

- Piloting: Seamlessly navigate the scene by changing the view to a specific camera. Easily switch perspectives by clicking ‘Perspective’ in the viewport, selecting the desired camera, or right-clicking on the viewport and choosing ‘Pilot’ followed by the camera name.
- Picture-in-Picture Display: You can toggle on or off the ‘Preview Selected Cameras’ option in Editor Preferences. This feature enables you to preview a selected camera by clicking on it in the Outliner, and it’s activated by default.

- Look at: Direct the camera’s focus towards a specific object. To set this up, add an actor for the camera to follow. Head to Lookat tracking settings, choose the ‘Actor to track,’ select your desired actor, and enable “Enable Look at Tracking.”
To divide the viewport into several cuts, click on the Sandwich bar – Layouts – select the desired layout division (F11: Maximize current view).
Emily provided a brief explanation of Cinematography, a topic covered in Gonzalo’s class. You can find more information in my previous post: Cinematography part1.
When placing Cine Cameras, working alongside Post Process Volume to configure Depth of Field (DOF) and Exposure is essential. Both Depth of Field and Exposure settings are available in either Cine Cameras or PPV, with the latter acting as global values.

Visualizing DOF in the viewport is possible by going to Show > Visualize > Depth of Field Layers.
Post Process Volume (PPV) – Exposure

Local Exposure: This feature helps achieve a more consistent final image when detailed lighting per scene is not feasible. Always set this up when using Lumen Global Illumination.
When you set the camera, you can follow this workflow:

- Define Filmback(size of the scene)
- Adjust Depth of Field(DOF): set aperture, focal length, focus distance


- Adjust exposure: set shutter speed, ISO
- Create and adjust the Exposure of Post Process Volume(PPV)
After these processes, you can set up sequencer, a topic we will learn in detail later.