Given that my project revolves around an underwater environment, I downloaded an underwater Blueprint file on the internet. However, in an effort to enhance its quality, I realized the importance of comprehending each component and constructing them individually. To achieve this, I referred to a tutorial to generate a Caustic material. Despite finding the structure challenging, the end result was visually pleasing.

The entire node
Applied Caustic decal

To improve the animation and address the issue of the caustic effect not looping seamlessly, I recognize the necessity for additional study and experimentation. This involves refining the texture source and adjusting the parameters of the nodes to achieve the desired outcome.


(20.11.2023 added)

I resolved that issue, it was because of the scale of the second texture. Eventually, I deleted the second texture in material, then I duplicated it and adjusted the figure. Now it works seamlessly!

Reference video: Water Caustics – UE4 Materials 101 – Episode 27 – YouTube