After completing the modeling stage, I moved on to the texturing stage of my project. Due to the character’s simple shape, I was able to finish this stage quite quickly. Initially, I opted for a matte textured metal material for the body. However, upon rendering, I realized that a glossier texture would better reflect the surroundings of the room. Therefore, I began researching methods to create HDRI data using images. If this approach proves unsuccessful, I’ll revert to a more matte texture.


Expression test in AE

Regarding the character’s expression, I divided the UVs into two parts and tested the face’s UV in After Effects. I guess actual face animation will be done once I’ve completed filming and character animation.


Test in Houdini

In the meantime, I explored tutorials on creating electricity effects for the character’s limbs. Initially, I experimented with Houdini and achieved promising results, prompting me to consider transferring the effect to Maya. During this process, I discovered another tutorial for Maya, which could get similar outcomes. Since I can evaluate the effect while working on animation in Maya, I plan to execute all effects within it. However, the rendering, I noted that to achieve a glowing surface effect, the polygons should be used instead of subdivisions. To address this, I guess I could render the effect separately and enhance its glow in Nuke.