Basic structure of naming

[Asset Type Prefix]_[Base Asset Name]_[Descriptor or Property]_[Suffix]

e.g:

  • M_wood_castle_01 (M=material)
  • T_concrete_N (T=texture, N=normal)

It is only possible to use for the name of assets: upper case letter, lower case letter, number, _(underscore)

There are three common ways you can name your assets.

  • Pascal case: capitalize every word and remove all spaces, e.g. FileName, ASeriesOfFileNames
  • Camel case: similar to PascalCase, but use lower case for the first letter, e.g. filename, aSeriesOfFileNames
  • Snake case: it can be start with upper or lower case but the words should be separated by an underscore, e.g. file_name, a_Series_of_File_names

(I guess I will use snake case for my project.)


Quixel bridge(window – Quixel bridge)

You can explore plenty of high quality assets for Unreal projects.

Select an asset and change the setting for Nanite. You can add it to the project after the asset downloaded.

The added assets could be found in Megascans folder.


Default setup in editor preferences

Default setup in project settings


Shortcuts
  • G : hide units
  • F11 : maximize the working area
  • F10 : hide options(outliner, details, etc)
  • Ctrl + Space : Content browser(dock in layout)
  • right click + a,w,s,d : move camera
  • right click + z,c : zoom in, out
  • Lit(Alt+4)/Unit(Alt+3)/Wireframe(Alt+2): Can change the mode how the scene looks
  • Ctrl+Alt and drag : marquee
  • Alt + controller : duplicate
  • Ctrl+L : moving light