Machine – Compositing

After resolving the displacement issue, I successfully achieved proper rendering for my models. During the class, Gonzalo provided feedback on my slap comp, emphasizing the need for a more natural appearance. This led me to delve into color grading. Additionally, he highlighted the importance of reflecting glowing objects onto the surrounding walls and ground. As I had incorporated a glowing portal effect into the scene, I sought a solution for creating reflections in Maya.
To address this, I added a hemisphere shape within the Nuke matchmove scene, then transferred it to Maya. Subsequently, I assigned the effect source to the material and configured the ground and walls as reflective materials. The result was a distinct reflection of the portal effect. Using the same approach, I extended this technique to capture reflections on the machine created by the effect.

With the reflection source in place, I acquired a smoke source from the internet. While I lack the knowledge to simulate a smoke effect, I utilized a video source to enhance the scene’s visual appeal.
The final video of my machine showcases the culmination of this project. Additionally, I created a breakdown video to provide insights into the intricate details of the process.
This project spanned a considerable duration, allowing me to apply nearly everything I learned about Nuke during this term. Furthermore, it provided an opportunity to revisit and reinforce my knowledge of Maya from the previous term. Despite encountering various challenges along the way, each obstacle served as a learning opportunity, contributing to my increased familiarity with the CG process.