Unreal – Animating

After discovering the solution for the eyelids issue, I proceeded to set the animations for each scene. However, in the midst of this process, I identified a problem with the skinning of the character’s ears, which was not functioning correctly. I made the necessary edits, reimported the model, and fortunately, it began working seamlessly. Luckily, I could manage to set all animations using FK controls.


Following that, I downloaded a turtle model from Sketchfab and transferred it from Maya to Unreal using Alembic geometry cache. Thanks to finding a solution in a previous post, I was able to complete this step quickly.


Now, the only thing left to do is rendering! I hope it goes smoothly without any problems.

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