Unreal – Scene setup


I decided to switch the landscape material to sand and rock for a more natural look. The previous material involved complex nodes, so I opted to download some surfaces from Quixel Bridge. Although I set up four textures each for sand and rock, I ended up utilizing only three of them. Once the landscape material was in place, I started brushing the landscape to fill it with sand.
While painting the sand onto the road, I aimed to seamlessly blend the asphalt and sand. In my quest for a solution, I came across information about Realtime Virtual Texture (RVT). However, most tutorials I found focused on a single material downloaded from Quixel Bridge. As a result, I couldn’t implement RVT for my current project. I recognize the need for further study on RVT to make effective use of this feature in the future.
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