Main Character – Texturing



After finishing the modeling process, the model underwent texturing in Substance Painter. Referred my previous sketch, I based the dark blue and orange colors on the costume. I applied a metal material to the armors and used leather and fabric materials for the clothes. I’ve set the character’s role as an explorer, I aimed for a costume with plenty of dirt and scratches. Consequently, scratches were added using dirt and scratch brushes. As a subtle touch, a camera lens texture was applied to the bell object. Following this, hard surface brushes were employed to introduce additional details to the metal costume.