Main Character – Costume modeling


Based on the previous sketch, I modeled the costume in Zbrush using the extract tool and Zremesher. After reducing the meshes, I imported them into Maya and organized and modified the models to fit the cat model.
While most of the costume is now complete, I am facing challenges in reshaping the shoes. Due to the topology of the shoes, I plan to retopologize them and flatten the bottom. Afterward, I’ll add some meshes to enhance the details and finalize works by unwrapping UVs.
With the current progress, I expect to complete the texturing and rigging for the model by the end of this week. Once that’s done, my next focus will be on finding an effective approach to model buildings.
28.11.2023 added

I completed to model with reshaping shoes, and moved to texturing
Leave a Reply