23.10.2023 – Retopology
Week 4 – Zremesh and Retopology

When working in ZBrush, ensuring your meshes are well-organized is essential for a smooth and productive workflow.

Dynamesh: Enhancing Subdivision and Uniformity. You can adjust optimal mesh form with resolution setting. It creates topology that essentially only cares about maintaining the surface volume while providing a consistent density of polygons(you can find some triangular polygons.) It’s not exactly the prettiest wireframe nor the most efficient, but it can quickly get the job done.

ZRemesher: Retopologizing and Streamlining Meshes. You can find this version is much more organized that previous one. This can be especially helpful when you want to optimize your mesh. It takes the time to analyze the surface of the model in order to create an edgeflow that actually flows along with the surface.

Sculpted after applying ZRemesher. Although the surface has blurred than original one, it looks more organaized.

If you’re working in Maya, you can draw over the mesh you made in Zbrush. Simply select the object you want to work on in Maya and set it as the ‘live’ object.

Afterwards, you can create faces using Quad Draw tool. Create dots on the surface, press Shift to create a face with connected dots. You can adjust vertexs precisely and extrude egde pressing ‘Tab’ and draging. When you want to delete edge or face you added, press ‘Ctrl+Shift’ and click it.